Wednesday, October 24, 2012

DRAFT GUIDELINES/DESIDERATA for good educ Social Media/Networking Tools/Resources from TLTGroup Oct19 tlt.gs/frlv FridayLive! #TLTGfrlv

GUIDELINES & DESIDERATA for Online Social Networking/Engagement Tools and Resources 
Tools/resources that can be used for educational purposes by those who have little previous experience with them
FIRST DRAFT extracted from FridayLive! online discussion "Social Collaboration Online - What Does It Mean?” October 19, 2012 also see list of tools/resources and transcript, etc. from that session.

Join us every/any Friday 2pm ET.  Register in advance as we continue to share good ideas, resources, suggestions, and specific [small] next steps in the TLT Group's FridayLive! free weekly online sessions   

DRAFT GUIDELINES
We expect these tools and resources can be used to permit, support, and/or encourage teachers and learners to construct, share, and collaborate: to develop personal connections; and, as one of our online participants said, to "...expand engagement across time and space.”  We recommend that when using such tools, resources, you usually:
  • Include synchronous as well as asynchronous interaction
  • Use a variety of media - not limited only to pure text.
  • Differentiate roles among leaders, participants, users, …. e.g., “Voice of the Chat”
  • Don’t use too many tools/resources - especially those that duplicate each other’s features.
DRAFT DESIDERATA 
We prefer and recommend tools and resources that are:
  • Free ($ - as in “free beer” not as in “free puppy”)
  • Likely to survive and be widely available more than 1 year
  • Multi-platform, multi-device.  I.e., can be used via most devices and most operating systems (desktop PCs, Macs, laptops, iPads and other tablets, iPhones and other smart phones, Windows, IOS, Open, …)
  • NOT requiring users to create a new account or provide any personal information in order to use, at least in order to use in the most basic way.  However, if an account or registration is required, then we prefer that
A.  Instructor can create an account in a way that avoids requiring the students to create their own accounts
B.  Individuals can register or create accounts by using one of their own commonly-used accounts as vehicle (e.g., Facebook, Google, Twitter)  [NOTE:  Using those kinds of logins gives Google, Twitter or Facebook a LOT of access to info about you and some control over your access to other resources …  worries some people and is a deterrent for them.]
C. It is very easy, quick, and secure to create a new account!
We prefer and recommend tools and resources that allow and encourage users to:
  • Control which of their activities are public, private, anonymous and how info about their activities is stored, accessible to whom, and for how long.  If users cannot control such matters, then users can easily detect which of their activities are public, private, anonymous and how info about their activities is stored, accessible to whom, and for how long.
  • Differentiate the ways in which they participate (teachers, leaders, participants, users, etc.;  “professional” vs. “personal”) and know which is which under what circumstances
  • Create, participate in, control “private” groups within larger public networks.

IMAGE selected by Steve Gilbert 20121023
Graphic described as "Objectives: Reflect on social networks and concepts related to the recreation, reuse, remix of OER (productions and processes)" ...Author: Beto Steimber Date 5 March 2012 Source Own work Author Colearn"
http://upload.wikimedia.org/wikipedia/commons/thumb/5/59/Colearn_Social_Media.jpg/512px-Colearn_Social_Media.jpg
http://commons.wikimedia.org/wiki/File%3AColearn_Social_Media.jpg
http://upload.wikimedia.org/wikipedia/commons/5/59/Colearn_Social_Media.jpg
By Colearn (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons
"License: work in progress under Creative Commons license
...I, the copyright holder of this work, hereby publish it under the following license:
  This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license." 

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